

The new characters (Bob from Marketing and Tankko) are awesome, so it's a shame that most people won't be able to use them.
#Purchase deathspank the baconing Offline#
HotHead left two player co-op relatively untouched - still offline only, you and the second player share a health bar. Not only did I want to throw my controller through the TV, I wanted to stop playing.

You literally fight the same guy more than seven times, and the fight never evolves, it's the same every round. This is a minor issue in the scheme of things, but the second to last boss in the game is one of the worst I've ever seen. I laughed out loud during the first game, but didn't at all during The Baconing. HotHead's humor can also feel forced at times, for example, their depiction of Ganesha is more offensive than funny. They don't quite capture the magic of the first game's environments, but characters from the previous games make frequent cameos. There are five new effed up areas, including a twisted Disneyland rip-off, a retirement home for ancient Gods, a polluted lake and a leprechaun Las Vegas. The Weapons of Justice (basically souped up weapons with special power attacks) are pretty bad-ass, and include a dragon-assisted air assault and drills that pop up from the depths of the Earth to surprise your enemies. The focus of this game is nabbing sweet loot, and there are lots of new weapons and armor sets to 'ooh' and 'ahh' at. Just like real bacon, behind the calories and fat there is some tasty goodness.

It's a very "rinse, repeat" style of gameplay, which I grew tired of. You'll stick to a main path/area until you complete the task at hand (in this case, burning a thong in a bacon fire) and then move on. Unfortunately, the entirety of the campaign feels more like a guided tour than an open world. Before he can defeat it, he's told to burn the thongs one by one in the Fires of Bacon scattered around. Like the other games, The Baconing's story is goofy: DeathSpank has claimed all the thongs of power, gets bored, puts them all on at once and then creates the AntiSpank (basically a really evil, robotic version of DeathSpank). That meant I died more often since I didn't hide behind my shield, but there's still not much penalty for dying so I didn't mind. The team at HotHead tried to spice the combat formula up a bit by adding a couple new features, namely a shield and mounds of terrain for cover, but I was so used to playing it the old way that I didn't change my strategy up too much. There’s some info and trailers and demos to watch before the game comes out later this year.Hacking away at piles upon piles of enemies is satisfying at first, but it can become a mindless endeavor. ★ The ability to run up to 20 simultaneous multiplayer gamesĪlso, it would appear that Deathspank 3: The Baconing website has gone live. ★ Access to over 100 incredible, hand-crafted cards ★ Unlimited, turn-based multiplayer battlesįor the minimum In-App purchase price, you will also receive: ★ All four mage classes, each with unique strategies: Holy, Death, Machine and Dominator The rewards you earn will help you defeat the Arch Mage, Harkus, and the many other magi you may encounter online. Kard Combat is an ancient tournament of cards and magic. Grow your magical powers and your Kard collection by battling your way up the Black Tower, floor by floor. By Scott Ellison II ( Games, the makers of Deathspank and the Penny Arcade Adventures, have made an iOS game called Kard Combat.
